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Preserve_aspect_ratio - will preserve the aspect ratio when replacing the colored boxes with the image. Generated_folder_name - the folder name that the textures will be generated into. The following fields apply to all textures in the json file: Identifier Global fields in the JSON applied to all textures Required if default_host_controls is not defined in the global section. Dolphin Emulator Keyboard And Mouse Controls For Animal Crossing It also takes forever to do with the Dualshock 4 controller Im using to emulate my wiimote. This image will act as a replacement in the original image if this key is mapped to one of the buttons under the emulated_controls section. Host_controls - a map of devices (ex: DInput/0/Keyboard Mouse, XInput/1/Gamepad, or blank for wildcard) each with their own section of host buttons (keyboard or gamepad values) that each map to an image. The rectangle bounds are offsets into the image where the replacement occurs (left-coordinate, top-coordinate, right-coordinate, bottom-coordinate).
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Each region is a rectangle defined as a json array of four entries. To access the Game controls menu, first launch a game. Assistance with importing control schemes from BlueStacks 4. The Game controls menu lets you manage your in-game controls with just one click and lets you perform the following functions: Select your control schemes.
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Image - the image that has the input buttons you wish to replace, can be upscaled/redrawn if desired.Įmulated_controls - a map of emulated devices (ex: Wiimote1, GCPad2) each with their own section of emulated buttons that map to an array of "regions". Introducing the Game controls menu on BlueStacks 5. The keys or joystick/mouse inputs which will be mapped to the N64. The emulator core supports key commands for many functions. Each of those textures can have the following fields: Identifier Sharon Greene on N64-emulator-keyboard-controls EXCLUSIVE. In each json, one or more generated textures can be specified. Spinners can also be setup like a mouse with separate X and Y tracking (like an Etch-a-Sketch). For trackballs, the input is practically identical to a mouse. Possible fields in the JSON for a texture Because mouse input is ubiquitous on modern computers, spinners and trackballs translate nicely to emulators that can accept input from a mouse. You may have multiple JSON files if you prefer that from an organizational standpoint. You need at least a single json file that describes the generation parameters. PNG filesĪt a minimum two images are required to support the generation and any number of 'button' images. Place the files in the format above and ensure that "Load Custom Textures" is enabled under the advanced tab of the graphics settings. FOLDER can be one or multiple directories which are named after: